![]() This change is also visible on the loading screens during the time in Wheatley's testing track. Their cube fixtures feature a modified version of the Enrichment Center logo, reading "Wheatley Laboratories" instead of "Aperture Laboratories".It is also interesting to note that their form of locomotion is very much reminiscent of hermit crabs. When picked up, they tuck their turret bodies and legs into the cube, like hermit crabs the term "hermit" is used in the related animations.They sound like sped up and gargled voice clips which can be roughly translated to "Let me think about this.", "What are you doing?", "Up!" and "Please put me down!". Instead of speaking like standard turrets, they make unusual chirping sounds similar to that of the Combine Advisor.The developer commentary notes their withdrawing into a cube was initially just to make them be cubical when picked up, but it was so cute they added shaking animations and wide-eyed reactions to the turret to make the player sympathize with their plight. #Desk portal turret skin#Another strange event is when the player takes it into the Grill, a skin change will convert it to the one without the plate armor before the Frankenturret disappears.The Frankenturrets' skins also change from, if they have their plating on, to losing their plating when being picked up. Because they were excluded from the standard cooperative chambers, whenever a player picks up a Frankenturret from either a community-made chamber or created into the map using console commands, the shaking animations and sounds in single player are not played, resulting in a zombie-like Frankenturret.This can be a nuisance in Wheatley's tests, but placing them so they land on their back negates the problem. After their introduction, they are used in place of normal cubes, with the only major difference between them and the standard cube being that the Frankenturrets will try to hop away if placed right-side up. ![]() However, they are shown to be utterly useless for that purpose, only wandering around aimlessly and falling over. Chell is not going to make it out of the next room.Wheatley designed the Frankenturrets to compensate for his lack of test subjects, having intended to design a cube which could walk on buttons themselves. A good purchase.īlue turns his attention back to the monitors. The USB desktop turret only cost him $39.99 but it brought a bit of happiness to Chell’s existence. He feels satisfied with his little purchase from ThinkGeek– that is, as much as a robot can feel anything. In a distant room Blue is watching Chell’s progress on a wall of monitors. ![]() Maybe I’m getting near the end, she thought. Cute.Ĭhell smiles again as she presses the button on the elevator to take her to the next room. Oh, she thought, it’s just mimicking what happens when a real turret falls overs. She doesn’t unplug the little toy but simply knocks it over with her shoe as she confidently walks the 10 feet to the exit door. Chell notices it’s connected to an old Dell Latitude notebook via USB.Ĭhell smiles and it feels good. It’s harmless besides its annoying voice. There, standing in front of the exit door is a small turret. Chell slowly starts to move down the lone hallway. The turret is talking but Chell is standing there, shoulders slumped in defeat but she’s still breathing. The blast from the portal gun sails into the back wall.Ĭhell closes her eyes. She darts out into the hallway and fires her gun in the general direction of the turret. Turrets in the past haven’t caused much of an issue. Yeah, I’m here, thought Chell, nursing her sore leg.Ĭhell gathered her wits, looked around, and decided to make a go at it. *Are you still there,* called the turret in its squeaky voice. If they didn’t talk, she wouldn’t notice them most of the time. It must be my leg, thought Chell as she dived out of the range of the sentry turret. The sentry powered up and announced in its feminine robotic voice With two more bursts of her gun, including one fired at the bottom of the pit to get the right momentum, she soars over the huge energy shield. ![]() Fan-fucking-tastic, she thought rubbing her calf. With a quick burst of her gun, she makes two portals and falls rather hard onto the platform. She can’t jump that far even if she hadn’t injured her leg two rooms back. There’s a platform hovering about 20 feet out. Then she’d find death.īut first she has to get over this pit. And with cake, comes the meeting of this facility’s creator. Remembering the warning posters a few steps back, she recalled that falling into this pit would mean game over. Though an exit from this room, the door is also an entrance to another puzzle room. She sighs deeply and stares longingly across the void to the immense energy shield. Chell is standing at the edge of an bottomless pit. ![]()
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